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Game Animation Tutorial 1: quick walk cycle in Character Studio (final page)
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In your list of scene elements, right click on Objects and choose Expand All. This will open up all the keyframed bones and their actual keyframes. You screen should look like this. |
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The scene list has all your bone names, and to the right in your time frame, you'll see little dots. These dots are your keyframes for all your bones. We'll need to copy 2 more sets of keys to fit into your timeline. Drag a selection box around all the keyframes. Now, while holding down your select key, drag your keyframes to the right, so the far left row of the new keys match up with the far right row of the original keys. Do this again so the timeline is completely filled with keys as illustrated below. |
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Once your keys look like this, you may close this window to return to max.
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Email me with any questions or comments!
Thanks,
Lico