I’m able to present publicly my latest show reel, including my work on Destiny. To read more about it, including the breakdown, click on the animation reel 2014 tab above. Hope you enjoy! And I’ll see you at MIGS on November 10th.
August 21st, Bungie was called out by the makers of Warframe to the ALS ice bucket challenge. I was also called out by my friend Andy Hood. So, when it was time to craft Bungie’s response, I made sure to get involved to satisfy both call-outs after I donated. Here, I did the work on the player, and a little bit of an assist on the wizard’s final shot. The player animation is made up of 8 different, older mocap clips from a few old shoots I acted. I animated them with some keyframe work to bind them all together. The entire shot needed to be posted on the web in just over 24 hours, so we had to work quickly. The team did a great job putting it all together in such a short time frame. I work with some serious bad-asses.
Here’s a quick montage of some of the animation I’ve been doing for Destiny. This footage was sourced from bungie.net, as well as a couple user streams from our recent beta.
I was the player, vehicle and animation tech lead on Destiny. In this footage, 3rd person player animation, the Devil Walker, and the Thrall running is my work. I’ll be releasing my new animation show-reel after Destiny’s release on September 9th. Looking forward to getting your feedback!
I know, I know… This website has been a tomb for a very long time… but I’m waking it up, and getting it used to the light once more. Very soon, I’ll be updating everything on this site to reflect my latest animation work on Destiny, Bungie’s latest game! In the link above, you can get an idea about what to expect from us. More to come!